Utils.Debug#key()

key(key, x, y, color) Renders Phaser.Key object information. Parameters Name Type Argument Default Description key Phaser.Key The Key to render the information for. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 412)

Component.Health#maxHealth

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensurethe health value never exceeds the maximum. Default Value 100 Source code: gameobjects/components/Health.js (Line 35)

Mouse#mouseOutCallback

mouseOutCallback : Function A callback that can be fired when the mouse is no longer over the game canvas. Source code: input/Mouse.js (Line 52)

Sprite#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

Gamepad#reset()

reset() Reset all buttons/axes of all gamepads Source code: input/Gamepad.js (Line 400)

Cache#removePhysics()

removePhysics(key) Removes a physics data file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1717)

Math#min()

min() → {number} Variation of Math.min that can be passed either an array of numbers or the numbers as parameters. Prefer the standard Math.min function when appropriate. Returns number - The lowest value from those given. Source code: math/Math.js (Line 603) See http://jsperf.com/math-s-min-max-vs-homemade

Sprite#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)

Sprite#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

Tileset#containsTileIndex()

containsTileIndex() → {boolean} Returns true if and only if this tileset contains the given tile index. Returns boolean - True if this tileset contains the given index. Source code: tilemap/Tileset.js (Line 155)