SinglePad#SinglePad

new SinglePad(game, padParent) A single Phaser Gamepad Parameters Name Type Description game Phaser.Game Current game instance. padParent object The parent Phaser.Gamepad object (all gamepads reside under this) Source code: input/SinglePad.js (Line 16)

SpriteBatch#getByName()

getByName(name) → {any} Searches the Group for the first instance of a child with the nameproperty matching the given argument. Should more than one child havethe same name only the first instance is returned. Parameters Name Type Description name string The name to search for. Returns any - The first child with a matching name, or null if none were found. Inherited From Phaser.Group#getByName Source code: core/Group.js (Line 1042)

Physics.Ninja.AABB#collideWorldBounds()

collideWorldBounds() Collides this AABB against the world bounds. Source code: physics/ninja/AABB.js (Line 295)

Physics.P2.Body#inertia

inertia : number The inertia of the body around the Z axis.. Source code: physics/p2/Body.js (Line 1755)

Rope#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager

Tile#rotation

rotation : number The rotation angle of this tile. Source code: tilemap/Tile.js (Line 44)

DeviceButton#ctrlKey

ctrlKey : boolean True if the control key was held down when this button was last pressed or released.Not supported on Gamepads. Source code: input/DeviceButton.js (Line 103)

global#RIGHT_CENTER

<constant> RIGHT_CENTER : integer A constant representing a right-center alignment or position. Source code: Phaser.js (Line 444)

MSPointer#callbackContext

callbackContext : Object The context under which callbacks are called (defaults to game). Source code: input/MSPointer.js (Line 39)

Tile#left

[readonly] left : number The x value in pixels. Source code: tilemap/Tile.js (Line 357)