fill(r, g, b, a) → {Phaser.BitmapData}
Fills the BitmapData with the given color.
Parameters
Name Type Argument Default Description r number The red color value, between 0 and 0xFF (255). g number The green color value, between 0 and 0xFF (255). b number The blue color value, between 0 and 0xFF (255). a number <optional> 1 The alpha color value, between 0 and 1.
Returns
Phaser.BitmapData - This BitmapData object for method chaining.
Source code: gameobjec