RetroFont#customSpacingY

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels. Source code: gameobjects/RetroFont.js (Line 101)

AudioSprite#autoplayKey

autoplayKey : string If a sound is set to auto play, this holds the marker key of it. Source code: sound/AudioSprite.js (Line 41)

AudioSprite#game

game : Phaser.Game A reference to the currently running Game. Source code: sound/AudioSprite.js (Line 23)

Camera#id

id : number Reserved for future multiple camera set-ups. Source code: core/Camera.js (Line 36)

Texture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source code: pixi/textures/Texture.js (Line 79)

SinglePad#SinglePad

new SinglePad(game, padParent) A single Phaser Gamepad Parameters Name Type Description game Phaser.Game Current game instance. padParent object The parent Phaser.Gamepad object (all gamepads reside under this) Source code: input/SinglePad.js (Line 16)

SpriteBatch#getByName()

getByName(name) → {any} Searches the Group for the first instance of a child with the nameproperty matching the given argument. Should more than one child havethe same name only the first instance is returned. Parameters Name Type Description name string The name to search for. Returns any - The first child with a matching name, or null if none were found. Inherited From Phaser.Group#getByName Source code: core/Group.js (Line 1042)

Physics.Ninja.AABB#collideWorldBounds()

collideWorldBounds() Collides this AABB against the world bounds. Source code: physics/ninja/AABB.js (Line 295)

Physics.P2.Body#inertia

inertia : number The inertia of the body around the Z axis.. Source code: physics/p2/Body.js (Line 1755)

Rope#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager