Timer.HALF

[static] HALF : integer Number of milliseconds in half a second. Source code: time/Timer.js (Line 175)

Point.multiply()

<static> multiply(a, b, out) → {Phaser.Point} Multiplies the coordinates of two points to create a new point. Parameters Name Type Argument Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. out Phaser.Point <optional> Optional Point to store the value in, if not supplied a new Point object will be created. Returns Phaser.Point - The new Point object. Source code: geom/Point.js (Line 531)

Easing.Sinusoidal#Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code: tween/Easing.js (Line 239)

Graphics#boundsPadding

boundsPadding : number The bounds' padding used for bounds calculation. Inherited From PIXI.Graphics#boundsPadding Source code: pixi/primitives/Graphics.js (Line 96)

Physics.Ninja.Body#reset()

reset() Resets all Body values and repositions on the Sprite. Source code: physics/ninja/Body.js (Line 365)

Loader#bitmapFont()

bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {Phaser.Loader} Adds Bitmap Font files to the current load queue. To create the Bitmap Font files you can use: BMFont (Windows, free): http://www.angelcode.com/products/bmfont/Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesignerLittera (Web-based, free): http://kvazars.com/littera/ You can choose to either load the data externally, by providing a URL to an xml file.Or you can pass in an XML object o

Cache#getRenderTexture()

getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is looked-up based on the key given. Note: If the object cannot be found a console.warn message is displayed. Parameters Name Type Description key string The key of the asset to retrieve from the cache. Returns Object - The object with Phaser.RenderTexture and Phaser.Frame. Source code: loader/Cache.js (Line 1405)

global#ANGLE_NORTH_EAST

<constant> ANGLE_NORTH_EAST : integer The Angle (in degrees) a Game Object needs to be set to in order to face north east. Source code: Phaser.js (Line 360)

Touch#enabled

enabled : boolean Touch events will only be processed if enabled. Default Value true Source code: input/Touch.js (Line 28)

RetroFont#customSpacingY

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels. Source code: gameobjects/RetroFont.js (Line 101)