Stage#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Physics.P2.PointProxy#x

x : number The x property of this PointProxy get and set in pixels. Source code: physics/p2/PointProxy.js (Line 24)

TilemapLayer#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

Graphics#boundsPadding

boundsPadding : number The bounds' padding used for bounds calculation. Inherited From PIXI.Graphics#boundsPadding Source code: pixi/primitives/Graphics.js (Line 96)

Cache#checkJSONKey()

checkJSONKey(key) → {boolean} Checks if the given key exists in the JSON Cache. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - True if the key exists in the cache, otherwise false. Source code: loader/Cache.js (Line 954)

Pointer#movementY

movementY : number The vertical processed relative movement of the Pointer in pixels since last event. Source code: input/Pointer.js (Line 230)

Timer.HALF

[static] HALF : integer Number of milliseconds in half a second. Source code: time/Timer.js (Line 175)

Point.multiply()

<static> multiply(a, b, out) → {Phaser.Point} Multiplies the coordinates of two points to create a new point. Parameters Name Type Argument Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. out Phaser.Point <optional> Optional Point to store the value in, if not supplied a new Point object will be created. Returns Phaser.Point - The new Point object. Source code: geom/Point.js (Line 531)

Easing.Sinusoidal#Sinusoidal

new Sinusoidal() Sinusoidal easing. Source code: tween/Easing.js (Line 239)

Physics.Ninja.Body#reset()

reset() Resets all Body values and repositions on the Sprite. Source code: physics/ninja/Body.js (Line 365)