Tile#rotation

rotation : number The rotation angle of this tile. Source code: tilemap/Tile.js (Line 44)

DeviceButton#ctrlKey

ctrlKey : boolean True if the control key was held down when this button was last pressed or released.Not supported on Gamepads. Source code: input/DeviceButton.js (Line 103)

global#RIGHT_CENTER

<constant> RIGHT_CENTER : integer A constant representing a right-center alignment or position. Source code: Phaser.js (Line 444)

MSPointer#callbackContext

callbackContext : Object The context under which callbacks are called (defaults to game). Source code: input/MSPointer.js (Line 39)

Tile#left

[readonly] left : number The x value in pixels. Source code: tilemap/Tile.js (Line 357)

TileSprite#inWorld

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at any point with the Game World bounds. Inherited From Phaser.Component.InWorld#inWorld Source code: gameobjects/components/InWorld.js (Line 129)

Gamepad#pad4

[readonly] pad4 : Phaser.SinglePad Gamepad #4 Source code: input/Gamepad.js (Line 580)

Animation#game

game : Phaser.Game A reference to the currently running Game. Source code: animation/Animation.js (Line 29)

Particle#cameraOffset

cameraOffset : Phaser.Point The x/y coordinate offset applied to the top-left of the camera that this Game Object will be drawn at if fixedToCamera is true. The values are relative to the top-left of the camera view and in addition to any parent of the Game Object on the display list. Inherited From Phaser.Component.FixedToCamera#cameraOffset Source code: gameobjects/components/FixedToCamera.js (Line 86)

Creature#destroy()

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if presentand nulls its reference to game, freeing it up for garbage collection. If this Game Object has the Events component it will also dispatch the onDestroy event. You can optionally also destroy the BaseTexture this Game Object is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture. Parameters Name Type