normalRightHand() → {Phaser.Point} Right-hand normalize (make unit length) this Point. Returns Phaser.Point - This Point object. Source code: geom/Point.js (Line 439)
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Source code: gameobjects/components/PhysicsBody.js (Line 98)
onMouseMove(event) The internal method that handles the mouse move event from the browser. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 326)
<constant> ANGLE_RIGHT : integer The Angle (in degrees) a Game Object needs to be set to in order to face right. Source code: Phaser.js (Line 353)
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and in the previous frame. The value will be positive if the Game Object has moved to the right or negative if to the left. Inherited From Phaser.Component.Delta#deltaX Source code: gameobjects/components/Delta.js (Line 24)
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Inherited From PIXI.TilingSprite#tilingTexture Source code: pixi/extras/TilingSprite.js (Line 103)
reset(x, y) Resets all Body values (velocity, acceleration, rotation, etc) Parameters Name Type Description x number The new x position of the Body. y number The new y position of the Body. Source code: physics/arcade/Body.js (Line 1130)
width : number The width of the canvas view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 81)
target :any The target property of the Pointer as set by the DOM event when this Pointer is started. Source code: input/Pointer.js (Line 61)
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#left Source code: core/Group.js (Line 2761)
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