SignalBinding#detach()

detach() → {function | null} Detach binding from signal.alias to: @see mySignal.remove(myBinding.getListener()); Returns function | null - Handler function bound to the signal or null if binding was previously detached. Source code: core/SignalBinding.js (Line 136)

GameObjectFactory#sound()

sound(key, volume, loop, connect) → {Phaser.Sound} Creates a new Sound object. Parameters Name Type Argument Default Description key string The Game.cache key of the sound that this object will use. volume number <optional> 1 The volume at which the sound will be played. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundMa

SpriteBatch#y

y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates.This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#y Source code: core/Group.js (Line 2978)

Animation#loopCount

loopCount : number The number of times the animation has looped since it was last started. Source code: animation/Animation.js (Line 68)

BitmapData#fill()

fill(r, g, b, a) → {Phaser.BitmapData} Fills the BitmapData with the given color. Parameters Name Type Argument Default Description r number The red color value, between 0 and 0xFF (255). g number The green color value, between 0 and 0xFF (255). b number The blue color value, between 0 and 0xFF (255). a number <optional> 1 The alpha color value, between 0 and 1. Returns Phaser.BitmapData - This BitmapData object for method chaining. Source code: gameobjec

Mouse#onMouseOut()

onMouseOut(event) The internal method that handles the mouse out event from the browser. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 444)

Stage#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Physics.P2.PointProxy#x

x : number The x property of this PointProxy get and set in pixels. Source code: physics/p2/PointProxy.js (Line 24)

TilemapLayer#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

Pointer#movementY

movementY : number The vertical processed relative movement of the Pointer in pixels since last event. Source code: input/Pointer.js (Line 230)