Tilemap#version

version : number The version of the map data (as specified in Tiled, usually 1). Source code: tilemap/Tilemap.js (Line 80)

Loader#bitmapFont()

bitmapFont(key, textureURL, atlasURL, atlasData, xSpacing, ySpacing) → {Phaser.Loader} Adds Bitmap Font files to the current load queue. To create the Bitmap Font files you can use: BMFont (Windows, free): http://www.angelcode.com/products/bmfont/Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesignerLittera (Web-based, free): http://kvazars.com/littera/ You can choose to either load the data externally, by providing a URL to an xml file.Or you can pass in an XML object o

Cache#getRenderTexture()

getRenderTexture(key) → {Object} Gets a RenderTexture object from the cache. The object is looked-up based on the key given. Note: If the object cannot be found a console.warn message is displayed. Parameters Name Type Description key string The key of the asset to retrieve from the cache. Returns Object - The object with Phaser.RenderTexture and Phaser.Frame. Source code: loader/Cache.js (Line 1405)

global#ANGLE_NORTH_EAST

<constant> ANGLE_NORTH_EAST : integer The Angle (in degrees) a Game Object needs to be set to in order to face north east. Source code: Phaser.js (Line 360)

Touch#enabled

enabled : boolean Touch events will only be processed if enabled. Default Value true Source code: input/Touch.js (Line 28)

RetroFont#customSpacingY

customSpacingY : number Adds vertical spacing between each line of multi-line text, set in pixels. Source code: gameobjects/RetroFont.js (Line 101)

AudioSprite#autoplayKey

autoplayKey : string If a sound is set to auto play, this holds the marker key of it. Source code: sound/AudioSprite.js (Line 41)

AudioSprite#game

game : Phaser.Game A reference to the currently running Game. Source code: sound/AudioSprite.js (Line 23)

Camera#id

id : number Reserved for future multiple camera set-ups. Source code: core/Camera.js (Line 36)

Texture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Source code: pixi/textures/Texture.js (Line 79)