Sprite#Sprite

new Sprite(texture) The Sprite object is the base for all textured objects that are rendered to the screen Parameters Name Type Description texture PIXI.Texture The texture for this sprite Source code: pixi/display/Sprite.js (Line 5)

Text#play()

play(name, frameRate, loop, killOnComplete) → {Phaser.Animation} Plays an Animation. The animation should have previously been created via animations.add. If the animation is already playing calling this again won't do anything.If you need to reset an already running animation do so directly on the Animation object itself or via AnimationManager.stop. Parameters Name Type Argument Default Description name string The name of the animation to be played, e.g. "fire", "walk", "jump". Must

Creature#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

Physics.Arcade.Body#renderBodyInfo()

renderBodyInfo(body, x, y, color) Render Sprite Body Physics Data as text. Parameters Name Type Argument Default Description body Phaser.Physics.Arcade.Body The Body to render the info of. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: physics/arcade/Body.js (Line 1470)

Net#getHostName()

getHostName() → {string} Returns the hostname given by the browser. Returns string - Source code: net/Net.js (Line 22)

Graphics#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Weapon#bulletCollideWorldBounds

bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not? Source code: plugins/weapon/WeaponPlugin.js (Line 1199)

ArrayUtils#numberArray()

numberArray(start, end) → {Array.<number>} Create an array representing the inclusive range of numbers (usually integers) in [start, end].This is equivalent to numberArrayStep(start, end, 1). Parameters Name Type Description start number The minimum value the array starts with. end number The maximum value the array contains. Returns Array.<number> - The array of number values. Source code: utils/ArrayUtils.js (Line 262)

FlexLayer#onChildInputOut

onChildInputOut : Phaser.Signal This Signal is dispatched whenever a child of this Group emits an onInputOut signal as a resultof having been interacted with by a Pointer. You can bind functions to this Signal instead of toevery child Sprite. This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, anda reference to the Pointer that caused it. Inherited From Phaser.Group#onChildInputOut Source code: core/Group.js (Line 198)

TilemapLayer#debugSettings

debugSettings Settings used for debugging and diagnostics. Properties: Name Type Argument Description missingImageFill string <nullable> A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found. A value of null prevents additional rendering for tiles without a valid tileset image. This takes effect even when debug rendering for the layer is not enabled. debuggedTileOverfill string <nullable> If a Tile has Tile#debug true then,