World#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Component.ScaleMinMax#scaleMin

scaleMin : Phaser.Point The minimum scale this Game Object will scale down to. It allows you to prevent a parent from scaling this Game Object lower than the given value. Set it to null to remove the limit. Source code: gameobjects/components/ScaleMinMax.js (Line 36)

Physics.P2.Body#updateCollisionMask()

updateCollisionMask(shape) Updates the collisionMask. Parameters Name Type Argument Description shape p2.Shape <optional> An optional Shape. If not provided the collision group will be added to all Shapes in this Body. Source code: physics/p2/Body.js (Line 271)

Bullet#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

TweenData.LOOPED

[static] LOOPED : number Source code: tween/TweenData.js (Line 173)

Cache#addXML()

addXML(key, url, data) Add a new xml object into the cache. Parameters Name Type Description key string The key that this asset will be stored in the cache under. This should be unique within this cache. url string The URL the asset was loaded from. If the asset was not loaded externally set to null. data object Extra text data. Source code: loader/Cache.js (Line 517)

Group#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

GameObjectCreator#GameObjectCreator

new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game world.The object creator can be accessed with game.make. Parameters Name Type Description game Phaser.Game A reference to the currently running game. Source code: gameobjects/GameObjectCreator.js (Line 15)

RenderTexture#resolution

resolution : number The Resolution of the texture. Source code: pixi/textures/RenderTexture.js (Line 53)

Video#currentTime

currentTime : number The current time of the video in seconds. If set the video will attempt to seek to that point in time. Source code: gameobjects/Video.js (Line 1167)