World#swap()

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be swapped with itself, and unparented children cannot be swapped. Parameters Name Type Description child1 any The first child to swap. child2 any The second child to swap. Inherited From Phaser.Group#swap Source code: core/Group.js (Line 891)

TilemapLayer#resetTilesetCache()

resetTilesetCache() The TilemapLayer caches tileset look-ups. Call this method of clear the cache if tilesets have been added or updated after the layer has been rendered. Source code: tilemap/TilemapLayer.js (Line 693)

Particles.Arcade.Emitter#rotation

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself by modifying its rotation.This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#rotation Source code: core/Group.js (Line 2987)

Particles.Arcade.Emitter#setAlpha()

setAlpha(min, max, rate, ease, yoyo) → {Phaser.Particles.Arcade.Emitter} A more compact way of setting the alpha constraints of the particles.The rate parameter, if set to a value above zero, lets you set the speed at which the Particle change in alpha from min to max.If rate is zero, which is the default, the particle won't change alpha - instead it will pick a random alpha between min and max on emit. Parameters Name Type Argument Default Description min number <optional> 1 The

Strip#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

RenderTexture#destroy()

destroy(destroyBase) Destroys this texture Parameters Name Type Description destroyBase Boolean Whether to destroy the base texture as well Inherited From PIXI.Texture#destroy Source code: pixi/textures/Texture.js (Line 165)

RenderTexture#destroy()

destroy(destroyBase) Destroys this texture Parameters Name Type Description destroyBase Boolean Whether to destroy the base texture as well Inherited From PIXI.Texture#destroy Source code: pixi/textures/Texture.js (Line 165)

Cache#addSpriteSheet()

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing) Add a new sprite sheet in to the cache. Parameters Name Type Argument Default Description key string The key that this asset will be stored in the cache under. This should be unique within this cache. url string The URL the asset was loaded from. If the asset was not loaded externally set to null. data object Extra sprite sheet data. frameWidth number Width of the sprite sheet. frameHei

Particles.Arcade.Emitter#getAt()

getAt(index) → {DisplayObject | integer} Returns the child found at the given index within this group. Parameters Name Type Description index integer The index to return the child from. Returns DisplayObject | integer - The child that was found at the given index, or -1 for an invalid index. Inherited From Phaser.Group#getAt Source code: core/Group.js (Line 524)

Weapon#bulletKey

bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight, only on newly spawned bullets. Source code: plugins/weapon/WeaponPlugin.js (Line 214)