moveToPointer(displayObject, speed, pointer, maxTime) → {number}
Move the given display object towards the pointer at a steady velocity. If no pointer is given it will use Phaser.Input.activePointer.If you specify a maxTime then it will adjust the speed (over-writing what you set) so it arrives at the destination in that number of seconds.Timings are approximate due to the way browser timers work. Allow for a variance of +- 50ms.Note: The display object does not continuously track the target.