Physics.Ninja.Tile#type

[readonly] type : number The type of this Tile. Source code: physics/ninja/Tile.js (Line 49)

World#camera

camera : Phaser.Camera Camera instance. Source code: core/World.js (Line 35)

Video#loop

loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support seamless video looping.If the video isn't yet set this will always return false. Source code: gameobjects/Video.js (Line 1360)

Physics.P2#preUpdate()

preUpdate() Called at the start of the core update loop. Purges flagged bodies from the world. Source code: physics/p2/World.js (Line 295)

global#CREATURE

<constant> CREATURE : integer Game Object type. Source code: Phaser.js (Line 283)

FlexLayer#bringToTop()

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all other children. Parameters Name Type Description child any The child to bring to the top of this group. Returns any - The child that was moved. Inherited From Phaser.Group#bringToTop Source code: core/Group.js (Line 907)

Gamepad#pad2

[readonly] pad2 : Phaser.SinglePad Gamepad #2 Source code: input/Gamepad.js (Line 552)

Time#refresh()

refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source code: time/Time.js (Line 360)

Color.toRGBA()

<static> toRGBA(r, g, b, a) → {number} A utility to convert RGBA components to a 32 bit integer in RRGGBBAA format. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. a number The alpha color component, in the range 0 - 255. Returns number - A RGBA-packed 32 bit integer Author: Matt DesLauriers (@mattdesl) Source cod

Physics.P2.BodyDebug#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)