RetroFont#offsetY

[readonly] offsetY : number If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here. Source code: gameobjects/RetroFont.js (Line 72)

TilemapLayer#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

Touch#touchLeaveCallback

touchLeaveCallback : Function A callback that can be fired on a touchLeave event. Source code: input/Touch.js (Line 67)

Plugin#update()

update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It is only called if active is set to true. Source code: core/Plugin.js (Line 83)

Button#onUpSoundMarker

[readonly] onUpSoundMarker : string The Sound Marker used in conjunction with the onUpSound. Source code: gameobjects/Button.js (Line 140)

BitmapText#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

SoundManager#mute

mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765)

CanvasMaskManager#CanvasMaskManager

new CanvasMaskManager() A set of functions used to handle masking. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 5)

TweenManager#resumeAll()

resumeAll() Resumes all currently paused tweens. Source code: tween/TweenManager.js (Line 344)

Animation#currentFrame

currentFrame : Phaser.Frame The currently displayed frame of the Animation. Source code: animation/Animation.js (Line 125)