Device#arora

arora : boolean Set to true if running in Arora. Source code: utils/Device.js (Line 257)

RenderTexture#trim

trim :Rectangle The texture trim data. Inherited From PIXI.Texture#trim Source code: pixi/textures/Texture.js (Line 63)

RequestAnimationFrame#RequestAnimationFrame

new RequestAnimationFrame(game, forceSetTimeOut) Abstracts away the use of RAF or setTimeOut for the core game update loop. Parameters Name Type Argument Default Description game Phaser.Game A reference to the currently running game. forceSetTimeOut boolean <optional> false Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 15)

Physics.Arcade.Body#acceleration

acceleration : Phaser.Point The acceleration is the rate of change of the velocity. Measured in pixels per second squared. Source code: physics/arcade/Body.js (Line 160)

QuadTree#insert()

insert(body) Insert the object into the node. If the node exceeds the capacity, it will split and add all objects to their corresponding subnodes. Parameters Name Type Description body Phaser.Physics.Arcade.Body | object The Body object to insert into the quadtree. Can be any object so long as it exposes x, y, right and bottom properties. Source code: math/QuadTree.js (Line 151)

Text#moveUp()

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list.This call has no effect if the Game Object is already at the top of the display list. If this Game Object hasn't been added to a custom Group then this method will move it one object up within the Game World,because the World is the root Group from which all Game Objects descend. Returns PIXI.DisplayObject - This instance. Inherited From Phaser.Component.BringToTop#moveUp Source code: game

Tween#from()

from(properties, duration, ease, autoStart, delay, repeat, yoyo) → {Phaser.Tween} Sets this tween to be a from tween on the properties given. A from tween sets the target to the destination value and tweens to its current value.For example a Sprite with an x coordinate of 100 tweened from x 500 would be set to x 500 and then tweened to x 100 by giving a properties object of { x: 500 }.The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.

BaseTexture#destroy()

destroy() Destroys this base texture Source code: pixi/textures/BaseTexture.js (Line 154)

Rectangle#x

x : number The x coordinate of the top-left corner of the Rectangle. Source code: geom/Rectangle.js (Line 28)

Device#opera

opera : boolean Set to true if running in Opera. Source code: utils/Device.js (Line 335)