new RevoluteConstraint(world, bodyA, pivotA, bodyB, pivotB, maxForce, worldPivot)
Connects two bodies at given offset points, letting them rotate relative to each other around this point.The pivot points are given in world (pixel) coordinates.
Parameters
Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. pivotA Float32Array The point relative to the center of mass of bodyA which bodyA is constraine