Event#data

[readonly] data : Object The data that was passed in with this event. Source code: plugins/path/EventTarget.js (Line 253)

CanvasMaskManager#popMask()

popMask(renderSession) Restores the current drawing context to the state it was before the mask was applied. Parameters Name Type Description renderSession Object The renderSession whose context will be used for this mask manager. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 49)

SoundManager#onSoundDecode

onSoundDecode : Phaser.Signal The event dispatched when a sound decodes (typically only for mp3 files) Source code: sound/SoundManager.js (Line 36)

Events#onInputOver

onInputOver : Phaser.Signal This signal is dispatched if the Game Object has inputEnabled set to true,and receives an over event from a Phaser.Pointer.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Pointer} The Phaser.Pointer object that caused the event. Source code: gameobjects/components/Events.js (Line 156)

SpriteBatch#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Physics.P2#game

game : Phaser.Game Local reference to game. Source code: physics/p2/World.js (Line 25)

Utils.Debug#spriteInputInfo()

spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters Name Type Argument Default Description sprite Phaser.Sprite | Phaser.Image The sprite to display the input data for. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 391)

Frame#trimmed

trimmed : boolean Was it trimmed when packed? Source code: animation/Frame.js (Line 82)

Device#fullscreen

fullscreen : boolean Does the browser support the Full Screen API? Source code: utils/Device.js (Line 506)

Animation#delay

delay : number The delay in ms between each frame of the Animation, based on the given frameRate. Source code: animation/Animation.js (Line 58)