Circle#getBounds()

getBounds() → {Phaser.Rectangle} Returns the framing rectangle of the circle as a Phaser.Rectangle object. Returns Phaser.Rectangle - The bounds of the Circle. Source code: geom/Circle.js (Line 97)

Physics.P2.BodyDebug#addToHash()

addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will return false if the child is not a child of this Group, or is already in the hash. Parameters Name Type Description child DisplayObject The display object to add to this Groups hash. Must be a member of this Group already and not present in the hash. Returns boolean - True if the child was successfully added to the hash, otherwise false. Inherited From Phaser.Group#addToHash Source code: co

Physics.P2#getBody()

getBody(object) → {p2.Body} Checks the given object to see if it has a p2.Body and if so returns it. Parameters Name Type Description object object The object to check for a p2.Body on. Returns p2.Body - The p2.Body, or null if not found. Source code: physics/p2/World.js (Line 1286)

World#create()

create(x, y, key, frame, exists, index) → {DisplayObject} Creates a new Phaser.Sprite object and adds it to the top of this group. Use classType to change the type of object created. The child is automatically added to the top of the group, and is displayed above every previous child. Or if the optional index is specified, the child is added at the location specified by the index value,this allows you to control child ordering. If Group.enableBody is set, then a physics body will be created o

MSPointer#pointerUpCallback

pointerUpCallback : Function A callback that can be fired on a MSPointerUp event. Source code: input/MSPointer.js (Line 54)

Physics.P2.BodyDebug#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Inherited From Phaser.Group#inputEnableChildren Source code: core/Group.js (Line 149)

Rectangle#containsRect()

containsRect(b) → {boolean} Determines whether the first Rectangle object is fully contained within the second Rectangle object.A Rectangle object is said to contain another if the second Rectangle object falls entirely within the boundaries of the first. Parameters Name Type Description b Phaser.Rectangle The second Rectangle object. Returns boolean - A value of true if the Rectangle object contains the specified point; otherwise false. Source code: geom/Rectangle.js (Line 284)

Physics.P2.FixtureList#setMask()

setMask(bit, fixtureKey) Parameters Name Type Description bit number The bit to set as the collision mask fixtureKey string Only apply to the fixture with the given key Source code: physics/p2/FixtureList.js (Line 78)

Tilemap.SOUTH

[static] SOUTH : number Source code: tilemap/Tilemap.js (Line 200)

State#loadUpdate()

loadUpdate() loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method. Source code: core/State.js (Line 135)