AnimationParser.JSONDataHash()

<static> JSONDataHash(game, json) → {Phaser.FrameData} Parse the JSON data and extract the animation frame data from it. Parameters Name Type Description game Phaser.Game A reference to the currently running game. json object The JSON data from the Texture Atlas. Must be in JSON Hash format. Returns Phaser.FrameData - A FrameData object containing the parsed frames. Source code: animation/AnimationParser.js (Line 204)

FlexLayer#bottom

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#bottom Source code: core/Group.js (Line 2845)

Touch#onTouchLeave()

onTouchLeave(event) For touch enter and leave its a list of the touch points that have entered or left the target.Doesn't appear to be supported by most browsers on a canvas element yet. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 354)

AnimationParser.XMLData()

<static> XMLData(game, xml) → {Phaser.FrameData} Parse the XML data and extract the animation frame data from it. Parameters Name Type Description game Phaser.Game A reference to the currently running game. xml object The XML data from the Texture Atlas. Must be in Starling XML format. Returns Phaser.FrameData - A FrameData object containing the parsed frames. Source code: animation/AnimationParser.js (Line 261)

DisplayObjectContainer#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Tween#updateTweenData()

updateTweenData(property, value, index) → {Phaser.Tween} Updates either a single TweenData or all TweenData objects properties to the given value.Used internally by methods like Tween.delay, Tween.yoyo, etc. but can also be called directly if you know which property you want to tweak.The property is not checked, so if you pass an invalid one you'll generate a run-time error. Parameters Name Type Argument Default Description property string The property to update. value number | functi

TileSprite#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

Physics.P2.BodyDebug#removeBetween()

removeBetween(startIndex, endIndex, destroy, silent) Removes all children from this group whose index falls beteen the given startIndex and endIndex values. Parameters Name Type Argument Default Description startIndex integer The index to start removing children from. endIndex integer <optional> The index to stop removing children at. Must be higher than startIndex. If undefined this method will remove all children between startIndex and the end of the group. destroy boolea

TilemapLayer#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager

Particles.Arcade.Emitter#minParticleScale

minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control each axis see minParticleScaleX. Default Value 1 Source code: particles/arcade/Emitter.js (Line 69)