Sound#name

name : string Name of the sound. Source code: sound/Sound.js (Line 32)

BitmapText#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Camera.SHAKE_BOTH

[static] SHAKE_BOTH : number Source code: core/Camera.js (Line 213)

Tilemap#copy()

copy(x, y, width, height, layer) → {array} Copies all of the tiles in the given rectangular block into the tilemap data buffer. Parameters Name Type Argument Description x integer X position of the top left of the area to copy (given in tiles, not pixels) y integer Y position of the top left of the area to copy (given in tiles, not pixels) width integer The width of the area to copy (given in tiles, not pixels) height integer The height of the area to copy (given in tiles, no

Cache.MISSING

[static] MISSING : PIXI.Texture The default image used for a texture when the source image is missing. Source code: loader/Cache.js (Line 222)

Physics.Ninja.Body#wasTouching

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results. Source code: physics/ninja/Body.js (Line 138)

Tilemap#searchTileIndex()

searchTileIndex(index, skip, reverse, layer) → {Phaser.Tile} Searches the entire map layer for the first tile matching the given index, then returns that Phaser.Tile object.If no match is found it returns null.The search starts from the top-left tile and continues horizontally until it hits the end of the row, then it drops down to the next column.If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to the top-left. Parameters Name Type Argument Default

Tilemap#addTilesetImage()

addTilesetImage(tileset, key, tileWidth, tileHeight, tileMargin, tileSpacing, gid) → {Phaser.Tileset} Adds an image to the map to be used as a tileset. A single map may use multiple tilesets.Note that the tileset name can be found in the JSON file exported from Tiled, or in the Tiled editor. Parameters Name Type Argument Default Description tileset string The name of the tileset as specified in the map data. key string | Phaser.BitmapData <optional> The key of the Phaser.Cac

Text#fontStyle

fontStyle : string The style of the font: 'normal', 'italic', 'oblique' Source code: gameobjects/Text.js (Line 1806)

TilemapLayer#renderSettings

renderSettings Settings that control standard (non-diagnostic) rendering. Properties: Name Type Argument Default Description enableScrollDelta boolean <optional> true Delta scroll rendering only draws tiles/edges as they come into view. This can greatly improve scrolling rendering performance, especially when there are many small tiles. It should only be disabled in rare cases. copyCanvas DOMCanvasElement <optional> <nullable> (auto) [Internal] If set, force u