Component.PhysicsBody#x

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent. Source code: gameobjects/components/PhysicsBody.js (Line 98)

Physics.Arcade#sortBottomTop()

sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP sort direction. This is called automatically by World.sort Parameters Name Type Description a Phaser.Sprite The first Sprite to test. The Sprite must have an Arcade Physics Body. b Phaser.Sprite The second Sprite to test. The Sprite must have an Arcade Physics Body. Returns integer - A negative value if a > b, a positive value if a < b or 0 if a === b or the bodies are invalid. S

Video#unlock()

unlock() Enables the video on mobile devices, usually after the first touch.If the SoundManager hasn't been unlocked then this will automatically unlock that as well.Only one video can be pending unlock at any one time. Source code: gameobjects/Video.js (Line 1046)

Sound#context

context :AudioContext Reference to the AudioContext instance. Source code: sound/Sound.js (Line 52)

Texture#Texture

new Texture(baseTexture, frame, crop, trim) A texture stores the information that represents an image or part of an image. It cannot be addedto the display list directly. Instead use it as the texture for a PIXI.Sprite. If no frame is provided then the whole image is used. Parameters Name Type Argument Description baseTexture PIXI.BaseTexture The base texture source to create the texture from frame Rectangle The rectangle frame of the texture to show crop Rectangle <optional>

Weapon.KILL_STATIC_BOUNDS

[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically kills the bullets when they leave the Weapon.bounds rectangle. Source code: plugins/weapon/WeaponPlugin.js (Line 431)

Filter#game

game : Phaser.Game A reference to the currently running game. Source code: core/Filter.js (Line 24)

RenderTexture#valid

valid : boolean Inherited From PIXI.RenderTexture#valid Source code: pixi/textures/RenderTexture.js (Line 125)

WebGLRenderer#initContext()

initContext() Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 204)

Pointer#resetMovement()

resetMovement() Resets the movementX and movementY properties. Use in your update handler after retrieving the values. Source code: input/Pointer.js (Line 1177)