Text#stroke

stroke : string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'. Source code: gameobjects/Text.js (Line 1992)

Text#shadowOffsetX

shadowOffsetX : number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be. Source code: gameobjects/Text.js (Line 2107)

TweenManager#update()

update() → {boolean} Update all the tween objects you added to this manager. Returns boolean - Return false if there's no tween to update, otherwise return true. Source code: tween/TweenManager.js (Line 242)

BitmapText#fresh

[readonly] fresh : boolean A Game Object is considered fresh if it has just been created or reset and is yet to receive a renderer transform update.This property is mostly used internally by the physics systems, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#fresh Source code: gameobjects/components/Core.js (Line 248)

Particle#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

Particles.Arcade.Emitter#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Particle#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

Device#typedArray

typedArray : boolean Does the browser support TypedArrays? Source code: utils/Device.js (Line 210)

RetroFont#characterSpacingY

characterSpacingY : number If the characters in the font set have vertical spacing between them set the required amount here. Source code: gameobjects/RetroFont.js (Line 55)

RenderTexture#clear()

clear() Clears the RenderTexture. Inherited From PIXI.RenderTexture#clear Source code: pixi/textures/RenderTexture.js (Line 175)