RetroFont.TEXT_SET1

[static] TEXT_SET1 : string Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{ | }~ Source code: gameobjects/RetroFont.js (Line 203)

RetroFont.ALIGN_RIGHT

[static] ALIGN_RIGHT : string Align each line of multi-line text to the right. Source code: gameobjects/RetroFont.js (Line 189)

RetroFont.ALIGN_LEFT

[static] ALIGN_LEFT : string Align each line of multi-line text to the left. Source code: gameobjects/RetroFont.js (Line 182)

RetroFont.ALIGN_CENTER

[static] ALIGN_CENTER : string Align each line of multi-line text in the center. Source code: gameobjects/RetroFont.js (Line 196)

RetroFont#width

width : number The with of the render texture Inherited From PIXI.RenderTexture#width Source code: pixi/textures/RenderTexture.js (Line 37)

RetroFont#valid

valid : boolean Inherited From PIXI.RenderTexture#valid Source code: pixi/textures/RenderTexture.js (Line 125)

RetroFont#updateOffset()

updateOffset(xOffset, yOffset) Updates the x and/or y offset that the font is rendered from. This updates all of the texture frames, so be careful how often it is called.Note that the values given for the x and y properties are either ADDED to or SUBTRACTED from (if negative) the existing offsetX/Y values of the characters.So if the current offsetY is 8 and you want it to start rendering from y16 you would call updateOffset(0, 8) to add 8 to the current y offset. Parameters Name Type Argumen

RetroFont#type

type : number Base Phaser object type. Source code: gameobjects/RetroFont.js (Line 170)

RetroFont#trim

trim :Rectangle The texture trim data. Inherited From PIXI.Texture#trim Source code: pixi/textures/Texture.js (Line 63)

RetroFont#text

text : string Set this value to update the text in this sprite. Carriage returns are automatically stripped out if multiLine is false. Text is converted to upper case if autoUpperCase is true. Source code: gameobjects/RetroFont.js (Line 547)