renderRawXY(displayObject, x, y, clear)
This function will draw the display object to the RenderTexture at the given coordinates. When the display object is drawn it doesn't take into account scale, rotation or translation. If you need those then use RenderTexture.renderXY instead.
Parameters
Name Type Argument Default Description displayObject Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture. x number The