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doc_phaser
doc_phaser


Physics.Ninja.Tile#pos

pos : Phaser.Point The position of this object. Source code: physics/ninja/Tile.js (Line 54)

Physics.Ninja.Tile#oldpos

oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/Tile.js (Line 59)

Physics.Ninja.Tile#integrate()

integrate() Updates this objects position. Source code: physics/ninja/Tile.js (Line 135)

Physics.Ninja.Tile#id

[readonly] id : number The ID of this Tile. Source code: physics/ninja/Tile.js (Line 43)

Physics.Ninja.Tile#height

[readonly] height : number The height. Source code: physics/ninja/Tile.js (Line 89)

Physics.Ninja.Tile#destroy()

destroy() Destroys this Tiles reference to Body and System. Source code: physics/ninja/Tile.js (Line 302)

Physics.Ninja.Tile#collideWorldBounds()

collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body. Source code: physics/ninja/Tile.js (Line 153)

Physics.Ninja.Tile#clear()

clear() Sets this tile to be empty. Source code: physics/ninja/Tile.js (Line 290)

Physics.Ninja.Tile#bottom

[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height) Source code: physics/ninja/Tile.js (Line 701)

Physics.Ninja.Tile#body

body Properties: Name Type Description system Phaser.Physics.Ninja.Body A reference to the body that owns this shape. Source code: physics/ninja/Tile.js (Line 32)

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