pos : Phaser.Point The position of this object. Source code: physics/ninja/Tile.js (Line 54)
oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/Tile.js (Line 59)
integrate() Updates this objects position. Source code: physics/ninja/Tile.js (Line 135)
[readonly] id : number The ID of this Tile. Source code: physics/ninja/Tile.js (Line 43)
[readonly] height : number The height. Source code: physics/ninja/Tile.js (Line 89)
destroy() Destroys this Tiles reference to Body and System. Source code: physics/ninja/Tile.js (Line 302)
collideWorldBounds() Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body. Source code: physics/ninja/Tile.js (Line 153)
clear() Sets this tile to be empty. Source code: physics/ninja/Tile.js (Line 290)
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height) Source code: physics/ninja/Tile.js (Line 701)
body Properties: Name Type Description system Phaser.Physics.Ninja.Body A reference to the body that owns this shape. Source code: physics/ninja/Tile.js (Line 32)
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