Physics.Ninja.Circle#yw

[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/Circle.js (Line 56)

Physics.Ninja.Circle#xw

[readonly] xw : number Half the width. Source code: physics/ninja/Circle.js (Line 50)

Physics.Ninja.Circle#width

[readonly] width : number The width. Source code: physics/ninja/Circle.js (Line 62)

Physics.Ninja.Circle#velocity

velocity : Phaser.Point The velocity of this object. Source code: physics/ninja/Circle.js (Line 85)

Physics.Ninja.Circle#system

system : Phaser.Physics.Ninja A reference to the physics system. Source code: physics/ninja/Circle.js (Line 29)

Physics.Ninja.Circle#resolveCircleTile()

resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.js

Physics.Ninja.Circle#reportCollisionVsWorld()

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters Name Type Description px number The tangent velocity py number The tangent velocity dx number Collision normal dy number Collision normal obj number Object this Circle collided with Source code: physics/ninja/Circle.js (Line 132)

Physics.Ninja.Circle#render()

render(context, xOffset, yOffset, color, filled) Render this circle for debugging purposes. Parameters Name Type Description context object The context to render to. xOffset number X offset from circle's position to render at. yOffset number Y offset from circle's position to render at. color string color of the debug shape to be rendered. (format is css color string). filled boolean Render the shape as solid (true) or hollow (false). Source code: physics/ninja/Circle.js (Line 26

Physics.Ninja.Circle#radius

radius : number The radius of this circle shape. Source code: physics/ninja/Circle.js (Line 44)

Physics.Ninja.Circle#projCircle_Half()

projCircle_Half(x, y, oH, oV, obj, t) → {number} Resolves Half tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.