Physics.Ninja.Body#width

[readonly] width : number The width of this Body Source code: physics/ninja/Body.js (Line 470)

Physics.Ninja.Body#wasTouching

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing previous touching results. Source code: physics/ninja/Body.js (Line 138)

Physics.Ninja.Body#velocity

velocity : Phaser.Point The velocity in pixels per second sq. of the Body. Source code: physics/ninja/Body.js (Line 100)

Physics.Ninja.Body#type

type : number The type of physics system this body belongs to. Source code: physics/ninja/Body.js (Line 44)

Physics.Ninja.Body#touching

touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means the collision happened to the top of this Body for example. An object containing touching results. Source code: physics/ninja/Body.js (Line 132)

Physics.Ninja.Body#tile

tile : Phaser.Physics.Ninja.Tile The Tile object this body is using for collision. Source code: physics/ninja/Body.js (Line 59)

Physics.Ninja.Body#system

system : Phaser.Physics.Ninja The parent physics system. Source code: physics/ninja/Body.js (Line 49)

Physics.Ninja.Body#sprite

sprite : Phaser.Sprite Reference to the parent Sprite. Source code: physics/ninja/Body.js (Line 34)

Physics.Ninja.Body#speed

[readonly] speed : number The speed of this Body Source code: physics/ninja/Body.js (Line 522)

Physics.Ninja.Body#shape

shape : Object A local reference to the body shape. Source code: physics/ninja/Body.js (Line 69)