Physics.Ninja.Circle#integrate()

integrate() Updates this Circles position. Source code: physics/ninja/Circle.js (Line 112)

Physics.Ninja.Circle#height

[readonly] height : number The height. Source code: physics/ninja/Circle.js (Line 68)

Physics.Ninja.Circle#destroy()

destroy() Destroys this Circle's reference to Body and System Source code: physics/ninja/Circle.js (Line 2612)

Physics.Ninja.Circle#collideWorldBounds()

collideWorldBounds() Collides this Circle against the world bounds. Source code: physics/ninja/Circle.js (Line 207)

Physics.Ninja.Circle#collideCircleVsTile()

collideCircleVsTile(t) → {boolean} Collides this Circle with a Tile. Parameters Name Type Description t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns boolean - True if they collide, otherwise false. Source code: physics/ninja/Circle.js (Line 248)

Physics.Ninja.Circle#circleTileProjections

circleTileProjections : Object All of the collision response handlers. Source code: physics/ninja/Circle.js (Line 90)

Physics.Ninja.Circle#Circle

new Circle(body, x, y, radius) Ninja Physics Circle constructor.Note: This class could be massively optimised and reduced in size. I leave that challenge up to you. Parameters Name Type Description body Phaser.Physics.Ninja.Body The body that owns this shape. x number The x coordinate to create this shape at. y number The y coordinate to create this shape at. radius number The radius of this Circle. Source code: physics/ninja/Circle.js (Line 19)

Physics.Ninja.Circle#body

body Properties: Name Type Description system Phaser.Physics.Ninja.Body A reference to the body that owns this shape. Source code: physics/ninja/Circle.js (Line 24)

Physics.Ninja.Body#y

y : number The y position. Source code: physics/ninja/Body.js (Line 454)

Physics.Ninja.Body#x

x : number The x position. Source code: physics/ninja/Body.js (Line 438)