Physics.Ninja.Circle#projCircle_Full()

projCircle_Full(x, y, oH, oV, obj, t) → {number} Resolves Full tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.

Physics.Ninja.Circle#projCircle_Convex()

projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Cir

Physics.Ninja.Circle#projCircle_Concave()

projCircle_Concave(x, y, oH, oV, obj, t) → {number} Resolves Concave tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C

Physics.Ninja.Circle#projCircle_67DegS()

projCircle_67DegS(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/

Physics.Ninja.Circle#projCircle_67DegB()

projCircle_67DegB(x, y, oH, oV, obj, t) → {number} Resolves 67 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/

Physics.Ninja.Circle#projCircle_45Deg()

projCircle_45Deg(x, y, oH, oV, obj, t) → {number} Resolves 45 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/C

Physics.Ninja.Circle#projCircle_22DegS()

projCircle_22DegS(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/

Physics.Ninja.Circle#projCircle_22DegB()

projCircle_22DegB(x, y, oH, oV, obj, t) → {number} Resolves 22 Degree tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/

Physics.Ninja.Circle#pos

pos : Phaser.Point The position of this object. Source code: physics/ninja/Circle.js (Line 34)

Physics.Ninja.Circle#oldpos

oldpos : Phaser.Point The position of this object in the previous update. Source code: physics/ninja/Circle.js (Line 39)