addToWorld(x, y, width, height, anchorX, anchorY) → {Phaser.Image}
Creates a new Phaser.Image object using a blank texture and assignsthis Filter to it. The image is then added to the world. If you don't provide width and height values then Filter.width and Filter.height are used. If you do provide width and height values then this filter will be resized to match thosevalues.
Parameters
Name Type Argument Default Description x number <optional> 0 The x coordinate to place the Imag