onInputUp : Phaser.Signal
This signal is dispatched if the Game Object has inputEnabled set to true,and receives an up event from a Phaser.Pointer. This effectively means the Pointer had beenpressed down, and was then released on the Game Object.It is sent three arguments:{any} The Game Object that received the event.{Phaser.Pointer} The Phaser.Pointer object that caused the event.{boolean} isOver - Is the Pointer still over the Game Object?
Source code: gameobjects/components/Events.js (Lin