onInputUp : Phaser.Signal This signal is dispatched
onInputOver : Phaser.Signal This signal is dispatched
onDestroy : Phaser.Signal This signal is dispatched
onAnimationStart : Phaser.Signal This signal is dispatched
onDragUpdate : Phaser.Signal This signal is dispatched
new Events(sprite) The Events component is a collection of events fired by the parent Game Object. Phaser uses what are known
onAnimationComplete : Phaser.Signal This signal is
onKilled : Phaser.Signal This signal is dispatched
onDragStop : Phaser.Signal This signal is dispatched
onAddedToGroup : Phaser.Signal This signal is dispatched
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