Class: global - 2.6.2

global#ANGLE_LEFT
  • References/Game Development/Phaser/Global

<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set

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global#WEBGL
  • References/Game Development/Phaser/Global

<constant> WEBGL : integer WebGL Renderer.

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global#BITMAPDATA
  • References/Game Development/Phaser/Global

<constant> BITMAPDATA : integer Game Object type.

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global#TOP_LEFT
  • References/Game Development/Phaser/Global

<constant> TOP_LEFT : integer A constant representing a top-left alignment or position

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global#mixin()
  • References/Game Development/Phaser/Global

mixin(object) Mixes in the properties of the EventTarget prototype onto another object Parameters

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global#blendModes
  • References/Game Development/Phaser/Global

<constant> blendModes Various blend modes supported by Pixi. IMPORTANT: The WebGL renderer only supports the NORMAL

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global#VERSION
  • References/Game Development/Phaser/Global

<constant> VERSION : string The Phaser version number.

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global#removeAllListeners()
  • References/Game Development/Phaser/Global

removeAllListeners(eventName) Remove all listeners or only the listeners for the specified event. Parameters

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global#VIDEO
  • References/Game Development/Phaser/Global

<constant> VIDEO : integer Game Object type.

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global#PENDING_ATLAS
  • References/Game Development/Phaser/Global

<constant> PENDING_ATLAS : integer Game Object type.

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