Class: global - 2.6.2

global#BITMAPTEXT
  • References/Game Development/Phaser/Global

<constant> BITMAPTEXT : integer Game Object type.

2025-01-10 15:47:30
global#IMAGE
  • References/Game Development/Phaser/Global

<constant> IMAGE : integer Game Object type.

2025-01-10 15:47:30
global#NONE
  • References/Game Development/Phaser/Global

<constant> NONE : integer Direction constant.

2025-01-10 15:47:30
global#RECTANGLE
  • References/Game Development/Phaser/Global

<constant> RECTANGLE : integer Game Object type.

2025-01-10 15:47:30
global#RIGHT_TOP
  • References/Game Development/Phaser/Global

<constant> RIGHT_TOP : integer A constant representing a right-top alignment or position

2025-01-10 15:47:30
global#LEFT_CENTER
  • References/Game Development/Phaser/Global

<constant> LEFT_CENTER : integer A constant representing a left-center alignment or

2025-01-10 15:47:30
global#BUTTON
  • References/Game Development/Phaser/Global

<constant> BUTTON : integer Game Object type.

2025-01-10 15:47:30
global#WEBGL_FILTER
  • References/Game Development/Phaser/Global

<constant> WEBGL_FILTER : integer Game Object type.

2025-01-10 15:47:30
global#ANGLE_SOUTH_WEST
  • References/Game Development/Phaser/Global

<constant> ANGLE_SOUTH_WEST : integer The Angle (in degrees) a Game Object needs to

2025-01-10 15:47:30
global#DisplayObject()
  • References/Game Development/Phaser/Global

DisplayObject A display object is any object that can be rendered in the Phaser/pixi.js scene graph. This includes

2025-01-10 15:47:30