Class: global - 2.6.2

global#WEBGL_FILTER
  • References/Game Development/Phaser/Global

<constant> WEBGL_FILTER : integer Game Object type.

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global#listeners()
  • References/Game Development/Phaser/Global

listeners(eventName) → {Array} Return a list of assigned event listeners. Parameters

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global#IMAGE
  • References/Game Development/Phaser/Global

<constant> IMAGE : integer Game Object type.

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global#MATRIX
  • References/Game Development/Phaser/Global

<constant> MATRIX : integer Game Object type.

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global#RIGHT_TOP
  • References/Game Development/Phaser/Global

<constant> RIGHT_TOP : integer A constant representing a right-top alignment or position

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global#VERTICAL
  • References/Game Development/Phaser/Global

<constant> VERTICAL : integer A vertical orientation

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global#BUTTON
  • References/Game Development/Phaser/Global

<constant> BUTTON : integer Game Object type.

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global#NONE
  • References/Game Development/Phaser/Global

<constant> NONE : integer Direction constant.

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global#ANGLE_SOUTH_WEST
  • References/Game Development/Phaser/Global

<constant> ANGLE_SOUTH_WEST : integer The Angle (in degrees) a Game Object needs to

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global#DisplayObject()
  • References/Game Development/Phaser/Global

DisplayObject A display object is any object that can be rendered in the Phaser/pixi.js scene graph. This includes

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