Class: global - 2.6.2
<constant> CANVAS_FILTER : integer Game Object type.
<constant> LEFT : integer Direction constant.
stopPropagation() Stops the propagation of events up the scene graph (prevents bubbling). Source
<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or
<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment
<constant> TILESPRITE : integer Game Object type.
<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position
<constant> SPRITE : integer Game Object type.
<constant> SPRITEBATCH : integer Game Object type.
Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.
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