Class: global - 2.6.2

global#RIGHT
  • References/Game Development/Phaser/Global

<constant> RIGHT : integer Direction constant.

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global#stopImmediatePropagation()
  • References/Game Development/Phaser/Global

stopImmediatePropagation() Stops the propagation of events to sibling listeners (no longer calls any listeners).

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global#BOTTOM_CENTER
  • References/Game Development/Phaser/Global

<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment

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global#stopPropagation()
  • References/Game Development/Phaser/Global

stopPropagation() Stops the propagation of events up the scene graph (prevents bubbling). Source

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global#BOTTOM_LEFT
  • References/Game Development/Phaser/Global

<constant> BOTTOM_LEFT : integer A constant representing a bottom-left alignment or

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global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()
  • References/Game Development/Phaser/Global

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.

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global#on()
  • References/Game Development/Phaser/Global

on(eventName, callback) Register a new EventListener for the given event. Parameters

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global#GRAPHICS
  • References/Game Development/Phaser/Global

<constant> GRAPHICS : integer Game Object type.

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global#scaleModes
  • References/Game Development/Phaser/Global

<constant> scaleModes The scale modes that are supported by Pixi. The DEFAULT scale mode affects the default scaling

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global#ROUNDEDRECTANGLE
  • References/Game Development/Phaser/Global

<constant> ROUNDEDRECTANGLE : integer Game Object type.

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