Class: global - 2.6.2
<constant> LEFT_BOTTOM : integer A constant representing a left-bottom alignment or
<constant> LANDSCAPE : integer A landscape orientation
stopPropagation() Stops the propagation of events up the scene graph (prevents bubbling). Source
<constant> ANGLE_DOWN : integer The Angle (in degrees) a Game Object needs to be set
<constant> LEFT : integer Direction constant.
Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.
<constant> CENTER : integer A constant representing a center alignment or position.
<constant> TILESPRITE : integer Game Object type.
<constant> DOWN : integer Direction constant.
<constant> GROUP : integer Game Object type.
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