Class: global - 2.6.2

global#BOTTOM_CENTER
  • References/Game Development/Phaser/Global

<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment

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global#ANGLE_DOWN
  • References/Game Development/Phaser/Global

<constant> ANGLE_DOWN : integer The Angle (in degrees) a Game Object needs to be set

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global#BOTTOM_RIGHT
  • References/Game Development/Phaser/Global

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or

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global#LANDSCAPE
  • References/Game Development/Phaser/Global

<constant> LANDSCAPE : integer A landscape orientation

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global#RENDERTEXTURE
  • References/Game Development/Phaser/Global

<constant> RENDERTEXTURE : integer Game Object type.

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global#TILEMAP
  • References/Game Development/Phaser/Global

<constant> TILEMAP : integer Game Object type.

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global#SPRITE
  • References/Game Development/Phaser/Global

<constant> SPRITE : integer Game Object type.

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global#on()
  • References/Game Development/Phaser/Global

on(eventName, callback) Register a new EventListener for the given event. Parameters

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global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()
  • References/Game Development/Phaser/Global

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.

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global#TILESPRITE
  • References/Game Development/Phaser/Global

<constant> TILESPRITE : integer Game Object type.

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