Class: global - 2.6.2

global#CANVAS_FILTER
  • References/Game Development/Phaser/Global

<constant> CANVAS_FILTER : integer Game Object type.

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global#LEFT
  • References/Game Development/Phaser/Global

<constant> LEFT : integer Direction constant.

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global#stopPropagation()
  • References/Game Development/Phaser/Global

stopPropagation() Stops the propagation of events up the scene graph (prevents bubbling). Source

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global#BOTTOM_RIGHT
  • References/Game Development/Phaser/Global

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or

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global#BOTTOM_CENTER
  • References/Game Development/Phaser/Global

<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment

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global#TILESPRITE
  • References/Game Development/Phaser/Global

<constant> TILESPRITE : integer Game Object type.

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global#TOP_RIGHT
  • References/Game Development/Phaser/Global

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position

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global#SPRITE
  • References/Game Development/Phaser/Global

<constant> SPRITE : integer Game Object type.

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global#SPRITEBATCH
  • References/Game Development/Phaser/Global

<constant> SPRITEBATCH : integer Game Object type.

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global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()
  • References/Game Development/Phaser/Global

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.

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