Class: global - 2.6.2
<constant> DOWN : integer Direction constant.
<constant> POINT : integer Game Object type.
<constant> SPRITEBATCH : integer Game Object type.
<constant> SPRITE : integer Game Object type.
<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position
<constant> TILEMAP : integer Game Object type.
<constant> ANGLE_UP : integer The Angle (in degrees) a Game Object needs to be set to
<constant> ANGLE_SOUTH_EAST : integer The Angle (in degrees) a Game Object needs to
once(eventName, callback) Add an EventListener that's only called once. Parameters
<constant> LEFT_TOP : integer A constant representing a left-top alignment or position
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