Class: global - 2.6.2
<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position
<constant> SPRITEBATCH : integer Game Object type.
<constant> TILEMAP : integer Game Object type.
<constant> ANGLE_UP : integer The Angle (in degrees) a Game Object needs to be set to
on(eventName, callback) Register a new EventListener for the given event. Parameters
once(eventName, callback) Add an EventListener that's only called once. Parameters
<constant> HORIZONTAL : integer A horizontal orientation
<constant> GRAPHICS : integer Game Object type.
<constant> POINTER : integer Game Object type.
<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to
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