Class: global - 2.6.2

global#DOWN
  • References/Game Development/Phaser/Global

<constant> DOWN : integer Direction constant.

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global#POINT
  • References/Game Development/Phaser/Global

<constant> POINT : integer Game Object type.

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global#SPRITEBATCH
  • References/Game Development/Phaser/Global

<constant> SPRITEBATCH : integer Game Object type.

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global#SPRITE
  • References/Game Development/Phaser/Global

<constant> SPRITE : integer Game Object type.

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global#TOP_RIGHT
  • References/Game Development/Phaser/Global

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position

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global#TILEMAP
  • References/Game Development/Phaser/Global

<constant> TILEMAP : integer Game Object type.

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global#ANGLE_UP
  • References/Game Development/Phaser/Global

<constant> ANGLE_UP : integer The Angle (in degrees) a Game Object needs to be set to

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global#ANGLE_SOUTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_SOUTH_EAST : integer The Angle (in degrees) a Game Object needs to

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global#once()
  • References/Game Development/Phaser/Global

once(eventName, callback) Add an EventListener that's only called once. Parameters

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global#LEFT_TOP
  • References/Game Development/Phaser/Global

<constant> LEFT_TOP : integer A constant representing a left-top alignment or position

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