Class: global - 2.6.2

global#GRAPHICS
  • References/Game Development/Phaser/Global

<constant> GRAPHICS : integer Game Object type.

2025-01-10 15:47:30
global#ROUNDEDRECTANGLE
  • References/Game Development/Phaser/Global

<constant> ROUNDEDRECTANGLE : integer Game Object type.

2025-01-10 15:47:30
global#GROUP
  • References/Game Development/Phaser/Global

<constant> GROUP : integer Game Object type.

2025-01-10 15:47:30
global#CENTER
  • References/Game Development/Phaser/Global

<constant> CENTER : integer A constant representing a center alignment or position.

2025-01-10 15:47:30
global#ANGLE_SOUTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_SOUTH_EAST : integer The Angle (in degrees) a Game Object needs to

2025-01-10 15:47:30
global#POINT
  • References/Game Development/Phaser/Global

<constant> POINT : integer Game Object type.

2025-01-10 15:47:30
global#ANGLE_UP
  • References/Game Development/Phaser/Global

<constant> ANGLE_UP : integer The Angle (in degrees) a Game Object needs to be set to

2025-01-10 15:47:30
global#ANGLE_NORTH_WEST
  • References/Game Development/Phaser/Global

<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to

2025-01-10 15:47:30
global#once()
  • References/Game Development/Phaser/Global

once(eventName, callback) Add an EventListener that's only called once. Parameters

2025-01-10 15:47:30
global#DOWN
  • References/Game Development/Phaser/Global

<constant> DOWN : integer Direction constant.

2025-01-10 15:47:30