Class: global - 2.6.2

global#ANGLE_SOUTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_SOUTH_EAST : integer The Angle (in degrees) a Game Object needs to

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global#HORIZONTAL
  • References/Game Development/Phaser/Global

<constant> HORIZONTAL : integer A horizontal orientation

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global#ANGLE_UP
  • References/Game Development/Phaser/Global

<constant> ANGLE_UP : integer The Angle (in degrees) a Game Object needs to be set to

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global#POINT
  • References/Game Development/Phaser/Global

<constant> POINT : integer Game Object type.

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global#DOWN
  • References/Game Development/Phaser/Global

<constant> DOWN : integer Direction constant.

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global#TOP_RIGHT
  • References/Game Development/Phaser/Global

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position

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global#ANGLE_NORTH_WEST
  • References/Game Development/Phaser/Global

<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to

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global#ROUNDEDRECTANGLE
  • References/Game Development/Phaser/Global

<constant> ROUNDEDRECTANGLE : integer Game Object type.

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global#GRAPHICS
  • References/Game Development/Phaser/Global

<constant> GRAPHICS : integer Game Object type.

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global#POINTER
  • References/Game Development/Phaser/Global

<constant> POINTER : integer Game Object type.

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