Class: global - 2.6.2

global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()
  • References/Game Development/Phaser/Global

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path.

2025-01-10 15:47:30
global#SPRITEBATCH
  • References/Game Development/Phaser/Global

<constant> SPRITEBATCH : integer Game Object type.

2025-01-10 15:47:30
global#DOWN
  • References/Game Development/Phaser/Global

<constant> DOWN : integer Direction constant.

2025-01-10 15:47:30
global#CENTER
  • References/Game Development/Phaser/Global

<constant> CENTER : integer A constant representing a center alignment or position.

2025-01-10 15:47:30
global#TILEMAP
  • References/Game Development/Phaser/Global

<constant> TILEMAP : integer Game Object type.

2025-01-10 15:47:30
global#TOP_RIGHT
  • References/Game Development/Phaser/Global

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position

2025-01-10 15:47:30
global#GROUP
  • References/Game Development/Phaser/Global

<constant> GROUP : integer Game Object type.

2025-01-10 15:47:30
global#scaleModes
  • References/Game Development/Phaser/Global

<constant> scaleModes The scale modes that are supported by Pixi. The DEFAULT scale mode affects the default scaling

2025-01-10 15:47:30
global#UP
  • References/Game Development/Phaser/Global

<constant> UP : integer Direction constant.

2025-01-10 15:47:30
global#POINTER
  • References/Game Development/Phaser/Global

<constant> POINTER : integer Game Object type.

2025-01-10 15:47:30