Class: global - 2.6.2

global#BOTTOM_RIGHT
  • References/Game Development/Phaser/Global

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or

2025-01-10 15:47:30
global#RENDERTEXTURE
  • References/Game Development/Phaser/Global

<constant> RENDERTEXTURE : integer Game Object type.

2025-01-10 15:47:30
global#BOTTOM_CENTER
  • References/Game Development/Phaser/Global

<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment

2025-01-10 15:47:30
global#LEFT
  • References/Game Development/Phaser/Global

<constant> LEFT : integer Direction constant.

2025-01-10 15:47:30
global#LANDSCAPE
  • References/Game Development/Phaser/Global

<constant> LANDSCAPE : integer A landscape orientation

2025-01-10 15:47:30
global#LINE
  • References/Game Development/Phaser/Global

<constant> LINE : integer Game Object type.

2025-01-10 15:47:30
global#displayList()
  • References/Game Development/Phaser/Global

displayList(displayObject) Call this function from the Dev Tools console. It will scan the display

2025-01-10 15:47:30
global#CANVAS_FILTER
  • References/Game Development/Phaser/Global

<constant> CANVAS_FILTER : integer Game Object type.

2025-01-10 15:47:30
global#POLYGON
  • References/Game Development/Phaser/Global

<constant> POLYGON : integer Game Object type.

2025-01-10 15:47:30
global#ANGLE_DOWN
  • References/Game Development/Phaser/Global

<constant> ANGLE_DOWN : integer The Angle (in degrees) a Game Object needs to be set

2025-01-10 15:47:30