Class: global - 2.6.2

global#WEBGL
  • References/Game Development/Phaser/Global

<constant> WEBGL : integer WebGL Renderer.

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global#VIDEO
  • References/Game Development/Phaser/Global

<constant> VIDEO : integer Game Object type.

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global#ANGLE_LEFT
  • References/Game Development/Phaser/Global

<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set

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global#GAMES
  • References/Game Development/Phaser/Global

<constant> GAMES :array An array of Phaser game instances.

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global#TOP_CENTER
  • References/Game Development/Phaser/Global

<constant> TOP_CENTER : integer A constant representing a top-center alignment or position

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global#ANGLE_NORTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_NORTH_EAST : integer The Angle (in degrees) a Game Object needs to

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global#RIGHT_CENTER
  • References/Game Development/Phaser/Global

<constant> RIGHT_CENTER : integer A constant representing a right-center alignment or

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global#ANGLE_RIGHT
  • References/Game Development/Phaser/Global

<constant> ANGLE_RIGHT : integer The Angle (in degrees) a Game Object needs to be set

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global#HEADLESS
  • References/Game Development/Phaser/Global

<constant> HEADLESS : integer Headless renderer (not visual output)

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global#TEXT
  • References/Game Development/Phaser/Global

<constant> TEXT : integer Game Object type.

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