Class: global - 2.6.2

global#GAMES
  • References/Game Development/Phaser/Global

<constant> GAMES :array An array of Phaser game instances.

2025-01-10 15:47:30
global#RIGHT_CENTER
  • References/Game Development/Phaser/Global

<constant> RIGHT_CENTER : integer A constant representing a right-center alignment or

2025-01-10 15:47:30
global#CIRCLE
  • References/Game Development/Phaser/Global

<constant> CIRCLE : integer Game Object type.

2025-01-10 15:47:30
global#TEXT
  • References/Game Development/Phaser/Global

<constant> TEXT : integer Game Object type.

2025-01-10 15:47:30
global#ANGLE_NORTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_NORTH_EAST : integer The Angle (in degrees) a Game Object needs to

2025-01-10 15:47:30
global#off()
  • References/Game Development/Phaser/Global

off(eventName, callback) Remove event listeners. Parameters Name

2025-01-10 15:47:30
global#AUTO
  • References/Game Development/Phaser/Global

<constant> AUTO : integer AUTO renderer - picks between WebGL or Canvas based on device

2025-01-10 15:47:30
global#TOP_CENTER
  • References/Game Development/Phaser/Global

<constant> TOP_CENTER : integer A constant representing a top-center alignment or position

2025-01-10 15:47:30
global#RETROFONT
  • References/Game Development/Phaser/Global

<constant> RETROFONT : integer Game Object type.

2025-01-10 15:47:30
global#ANGLE_RIGHT
  • References/Game Development/Phaser/Global

<constant> ANGLE_RIGHT : integer The Angle (in degrees) a Game Object needs to be set

2025-01-10 15:47:30