Class: global - 2.6.2

global#RIGHT_CENTER
  • References/Game Development/Phaser/Global

<constant> RIGHT_CENTER : integer A constant representing a right-center alignment or

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global#RIGHT_BOTTOM
  • References/Game Development/Phaser/Global

<constant> RIGHT_BOTTOM : integer A constant representing a right-bottom alignment or

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global#AUTO
  • References/Game Development/Phaser/Global

<constant> AUTO : integer AUTO renderer - picks between WebGL or Canvas based on device

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global#PORTRAIT
  • References/Game Development/Phaser/Global

<constant> PORTRAIT : integer A portrait orientation

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global#CANVAS
  • References/Game Development/Phaser/Global

<constant> CANVAS : integer Canvas Renderer.

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global#GAMES
  • References/Game Development/Phaser/Global

<constant> GAMES :array An array of Phaser game instances.

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global#ANGLE_NORTH_EAST
  • References/Game Development/Phaser/Global

<constant> ANGLE_NORTH_EAST : integer The Angle (in degrees) a Game Object needs to

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global#EMITTER
  • References/Game Development/Phaser/Global

<constant> EMITTER : integer Game Object type.

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global#off()
  • References/Game Development/Phaser/Global

off(eventName, callback) Remove event listeners. Parameters Name

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global#ANGLE_RIGHT
  • References/Game Development/Phaser/Global

<constant> ANGLE_RIGHT : integer The Angle (in degrees) a Game Object needs to be set

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