retrieve(source) → {array} Return all objects that could collide with the given Sprite or Rectangle
reset(x, y, width, height, maxObjects, maxLevels, level)
getIndex(rect) → {number} Determine which node the object belongs to. Parameters
level : number The current level. Source code:
new QuadTree(x, y, width, height, maxObjects, maxLevels, level)
bounds : Object Object that contains the quadtree bounds. Source code:
maxLevels : number The maximum number of levels to break down to. Default
maxObjects : number The maximum number of objects per node. Default Value
split() Split the node into 4 subnodes Source code:
populate(group) Populates this quadtree with the children of the given Group. In order to be added the child must exist and have a body
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