onUnMute : Phaser.Signal This signal is dispatched
onVolumeChange : Phaser.Signal This signal is dispatched
context :AudioContext The AudioContext being used for playback. Source code:
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the
game : Phaser.Game Local reference to game.
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
decode(key, sound) Decode a sound by its asset key. Parameters
setDecodedCallback(files, callback, callbackContext) This method allows you to give the SoundManager a list of Sound files, or keys
channels : number The number of audio channels to use in playback. Default
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