Device#cancelFullscreen
  • References/Game Development/Phaser/System/Device

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it.

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Device#arora
  • References/Game Development/Phaser/System/Device

arora : boolean Set to true if running in Arora. Source code:

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Device#vibration
  • References/Game Development/Phaser/System/Device

vibration : boolean Does the device support the Vibration API? Source code:

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Device#ejecta
  • References/Game Development/Phaser/System/Device

ejecta : boolean Is the game running under Ejecta? Source code:

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Device#LITTLE_ENDIAN
  • References/Game Development/Phaser/System/Device

LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:

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Device#fullscreen
  • References/Game Development/Phaser/System/Device

fullscreen : boolean Does the browser support the Full Screen API? Source

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Device#mobileSafari
  • References/Game Development/Phaser/System/Device

mobileSafari : boolean Set to true if running in Mobile Safari. Source code:

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Device#epiphany
  • References/Game Development/Phaser/System/Device

epiphany : boolean Set to true if running in Epiphany. Source code:

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Device#linux
  • References/Game Development/Phaser/System/Device

linux : boolean Is running on linux? Source code:

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Device#support32bit
  • References/Game Development/Phaser/System/Device

support32bit : boolean Does the device context support 32bit pixel manipulation using array buffer views?

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