Device#LITTLE_ENDIAN
  • References/Game Development/Phaser/System/Device

LITTLE_ENDIAN : boolean Same value as littleEndian. Source code:

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Device#android
  • References/Game Development/Phaser/System/Device

android : boolean Is running on android? Source code:

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Device#file
  • References/Game Development/Phaser/System/Device

file : boolean Is file available? Source code:

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Device#audioData
  • References/Game Development/Phaser/System/Device

audioData : boolean Are Audio tags available? Source code:

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Device#cocoonJSApp
  • References/Game Development/Phaser/System/Device

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code:

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Device.whenReady()
  • References/Game Development/Phaser/System/Device

<static> whenReady(handler, context, nonPrimer)

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Device#webApp
  • References/Game Development/Phaser/System/Device

webApp : boolean Set to true if running as a WebApp, i.e. within a WebView Source

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Device#chromeVersion
  • References/Game Development/Phaser/System/Device

chromeVersion : number If running in Chrome this will contain the major version number.

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Device#getUserMedia
  • References/Game Development/Phaser/System/Device

getUserMedia : boolean Does the device support the getUserMedia API? Default

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Device#vp9Video
  • References/Game Development/Phaser/System/Device

vp9Video : boolean Can this device play vp9 video files? Source code:

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