Device#webApp
  • References/Game Development/Phaser/System/Device

webApp : boolean Set to true if running as a WebApp, i.e. within a WebView Source

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Device#vp9Video
  • References/Game Development/Phaser/System/Device

vp9Video : boolean Can this device play vp9 video files? Source code:

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Device#android
  • References/Game Development/Phaser/System/Device

android : boolean Is running on android? Source code:

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Device#cocoonJSApp
  • References/Game Development/Phaser/System/Device

cocoonJSApp : boolean Is this game running with CocoonJS.App? Source code:

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Device.whenReady()
  • References/Game Development/Phaser/System/Device

<static> whenReady(handler, context, nonPrimer)

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Device#trident
  • References/Game Development/Phaser/System/Device

trident : boolean Set to true if running a Trident version of Internet Explorer (IE11+)

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Device#midori
  • References/Game Development/Phaser/System/Device

midori : boolean Set to true if running in Midori. Source code:

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Device#opera
  • References/Game Development/Phaser/System/Device

opera : boolean Set to true if running in Opera. Source code:

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Device#edge
  • References/Game Development/Phaser/System/Device

edge : boolean Set to true if running in Microsoft Edge browser. Source code:

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Device#safari
  • References/Game Development/Phaser/System/Device

safari : boolean Set to true if running in Safari. Source code:

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