Device#wav
  • References/Game Development/Phaser/System/Device

wav : boolean Can this device play wav files? Source code:

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Device.whenReady()
  • References/Game Development/Phaser/System/Device

<static> whenReady(handler, context, nonPrimer)

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Device#nodeWebkit
  • References/Game Development/Phaser/System/Device

nodeWebkit : boolean Is the game running under Node-Webkit? Source code:

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Device#webApp
  • References/Game Development/Phaser/System/Device

webApp : boolean Set to true if running as a WebApp, i.e. within a WebView Source

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Device#file
  • References/Game Development/Phaser/System/Device

file : boolean Is file available? Source code:

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Device#isAndroidStockBrowser()
  • References/Game Development/Phaser/System/Device

isAndroidStockBrowser() Detect if the host is a an Android Stock browser.This is available before the device "ready" event.

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Device#worker
  • References/Game Development/Phaser/System/Device

worker : boolean Is worker available? Source code:

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Device#midori
  • References/Game Development/Phaser/System/Device

midori : boolean Set to true if running in Midori. Source code:

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Device#crosswalk
  • References/Game Development/Phaser/System/Device

crosswalk : boolean Is the game running under the Intel Crosswalk XDK? Source

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Device#iOSVersion
  • References/Game Development/Phaser/System/Device

iOSVersion : number If running in iOS this will contain the major version number. Source

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