Device#windowsPhone
  • References/Game Development/Phaser/System/Device

windowsPhone : boolean Is running on a Windows Phone? Source code:

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Device#canvasBitBltShift
  • References/Game Development/Phaser/System/Device

canvasBitBltShift : boolean True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap

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Device#canPlayAudio()
  • References/Game Development/Phaser/System/Device

canPlayAudio(type) → {boolean} Check whether the host environment can play audio. Parameters

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Device#chromeOS
  • References/Game Development/Phaser/System/Device

chromeOS : boolean Is running on chromeOS? Source code:

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Device#isConsoleOpen()
  • References/Game Development/Phaser/System/Device

isConsoleOpen() Check whether the console is open.Note that this only works in Firefox with Firebug and earlier versions of Chrome

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Device#dolby
  • References/Game Development/Phaser/System/Device

dolby : boolean Can this device play EC-3 Dolby Digital Plus files? Source

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Device#webm
  • References/Game Development/Phaser/System/Device

webm : boolean Can this device play webm files? Source code:

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Device.onInitialized
  • References/Game Development/Phaser/System/Device

<static, nullable> onInitialized : Phaser.Signal

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Device#node
  • References/Game Development/Phaser/System/Device

node : boolean Is the game running under Node.js? Source code:

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Device#quirksMode
  • References/Game Development/Phaser/System/Device

quirksMode : boolean Is the browser running in strict mode (false) or quirks mode? (true)

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