enet.host:service
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:service Wait for events, send and receive any ready

2025-01-10 15:47:30
WheelJoint:setMotorSpeed
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:setMotorSpeed Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new speed for the motor.

2025-01-10 15:47:30
Body:getType
  • References/Game Development/LÖVE/love.physics/Body

Body:getType Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the type of the body. Function

2025-01-10 15:47:30
ImageData:getPixel
  • References/Game Development/LÖVE/love.image/ImageData

ImageData:getPixel Gets the color of a pixel at a specific position in the image. Valid x and y values start at 0 and go up to image width and height minus 1. Non-integer values are

2025-01-10 15:47:30
PolygonShape:validate
  • References/Game Development/LÖVE/love.physics/Shape/PolygonShape

PolygonShape:validate Available since LÖVE 0.9.0 This function is not supported in earlier versions. Validates whether the PolygonShape is convex

2025-01-10 15:47:30
Fixture:testPoint
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:testPoint Available since LÖVE 0.8.0 This method is not supported in earlier versions. Checks if a point is inside the shape of the

2025-01-10 15:47:30
love.font.newRasterizer
  • References/Game Development/LÖVE/love.font

love.font.newRasterizer Available since LÖVE 0.7.0 This function is not supported in earlier versions. Creates a new Rasterizer.

2025-01-10 15:47:30
love.window.setDisplaySleepEnabled
  • References/Game Development/LÖVE/love.window

love.window.setDisplaySleepEnabled Available since LÖVE 0.10.0 This function is not supported in earlier versions. Sets whether the display

2025-01-10 15:47:30
ParticleSystem:setSpinVariation
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setSpinVariation Sets the amount of spin variation (0 meaning no variation and 1 meaning full variation between start and end). Function

2025-01-10 15:47:30
Fixture:getFilterData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getFilterData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the filter data of the fixture. Categories

2025-01-10 15:47:30