SpriteBatch:add
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:add Adds a sprite to the batch. Sprites are drawn in the order they are added. Function Available since LÖVE 0.8.0

2025-01-10 15:47:30
love.filesystem.setIdentity
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.setIdentity Sets the write directory for your game. Note that you can only set the name of the folder to store your files in, not the location. Function

2025-01-10 15:47:30
love.graphics.reset
  • References/Game Development/LÖVE/love.graphics

love.graphics.reset Resets the current graphics settings. Calling reset makes the current drawing color white, the current background color black, disables any active

2025-01-10 15:47:30
love.keyboard.setTextInput
  • References/Game Development/LÖVE/love.keyboard

love.keyboard.setTextInput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Enables or disables

2025-01-10 15:47:30
love.graphics.setLineWidth
  • References/Game Development/LÖVE/love.graphics

love.graphics.setLineWidth Sets the line width. Function Synopsis love

2025-01-10 15:47:30
PrismaticJoint:getAxis
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getAxis Available since LÖVE 0.10.2 This function is not supported in earlier versions. Gets the world-space axis vector of the

2025-01-10 15:47:30
love.graphics.newCanvas
  • References/Game Development/LÖVE/love.graphics

love.graphics.newCanvas Available since LÖVE 0.8.0 It has been renamed from

2025-01-10 15:47:30
EdgeShape:setPreviousVertex
  • References/Game Development/LÖVE/love.physics/Shape/EdgeShape

EdgeShape:setPreviousVertex Available since LÖVE 0.10.2 This function is not supported in earlier versions. Sets a vertex that establishes a

2025-01-10 15:47:30
enet.host:service time
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:service time Returns the time-stamp of the last call to

2025-01-10 15:47:30
love.graphics.getColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.getColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the active color components used

2025-01-10 15:47:30