love.graphics.isWireframe
  • References/Game Development/LÖVE/love.graphics

love.graphics.isWireframe Available since LÖVE 0.9.1 This function is not supported in earlier versions. Gets whether wireframe mode is used

2025-01-10 15:47:30
Video:tell
  • References/Game Development/LÖVE/love.graphics/Video

Video:tell Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets the current playback position of the Video.

2025-01-10 15:47:30
FrictionJoint:getMaxTorque
  • References/Game Development/LÖVE/love.physics/Joint/FrictionJoint

FrictionJoint:getMaxTorque Available since LÖVE 0.8.0 This function is not supported in earlier versions. Gets the maximum friction torque in

2025-01-10 15:47:30
RopeJoint:getMaxLength
  • References/Game Development/LÖVE/love.physics/Joint/RopeJoint

RopeJoint:getMaxLength Available since LÖVE 0.8.0 This function is not supported in earlier versions. Gets the maximum length of a RopeJoint

2025-01-10 15:47:30
RevoluteJoint:hasLimitsEnabled
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:hasLimitsEnabled Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
WheelJoint:isMotorEnabled
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:isMotorEnabled Available since LÖVE 0.8.0 This method is not supported in earlier versions. Checks if the joint motor is running

2025-01-10 15:47:30
love.graphics.push
  • References/Game Development/LÖVE/love.graphics

love.graphics.push Copies and pushes the current coordinate transformation to the transformation stack. This function is always used to prepare for a corresponding

2025-01-10 15:47:30
love.filesystem.write
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.write Write data to a file in the save directory. If the file existed already, it will be completely replaced by the new contents. Function

2025-01-10 15:47:30
love.graphics.setDefaultFilter
  • References/Game Development/LÖVE/love.graphics

love.graphics.setDefaultFilter Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
love.audio.setVelocity
  • References/Game Development/LÖVE/love.audio

love.audio.setVelocity Sets the velocity of the listener. Function Synopsis

2025-01-10 15:47:30