love.physics.newPolygonShape
  • References/Game Development/LÖVE/love.physics

love.physics.newPolygonShape Creates a new PolygonShape. This shape

2025-01-10 15:47:30
RevoluteJoint:setMotorEnabled
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:setMotorEnabled Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
love.graphics.getLineStyle
  • References/Game Development/LÖVE/love.graphics

love.graphics.getLineStyle Gets the line style. Function Synopsis

2025-01-10 15:47:30
love.event.push
  • References/Game Development/LÖVE/love.event

love.event.push Adds an event to the event queue. Function Synopsis

2025-01-10 15:47:30
love.gamepadpressed
  • References/Game Development/LÖVE/love

love.gamepadpressed Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when a Joystick's virtual gamepad

2025-01-10 15:47:30
love.graphics.setLineWidth
  • References/Game Development/LÖVE/love.graphics

love.graphics.setLineWidth Sets the line width. Function Synopsis love

2025-01-10 15:47:30
RandomGenerator:getSeed
  • References/Game Development/LÖVE/love.math/RandomGenerator

RandomGenerator:getSeed Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the seed of the random number generator

2025-01-10 15:47:30
love.window.hasMouseFocus
  • References/Game Development/LÖVE/love.window

love.window.hasMouseFocus Available since LÖVE 0.9.0 This function is not supported in earlier versions. Checks if the game window has mouse

2025-01-10 15:47:30
World:rayCast
  • References/Game Development/LÖVE/love.physics/World

World:rayCast Available since LÖVE 0.8.0 This method is not supported in earlier versions. Casts a ray and calls a function for each fixtures

2025-01-10 15:47:30
DistanceJoint:setDampingRatio
  • References/Game Development/LÖVE/love.physics/Joint/DistanceJoint

DistanceJoint:setDampingRatio Available since LÖVE 0.8.0 It has been renamed from

2025-01-10 15:47:30