CircleShape:setRadius
  • References/Game Development/LÖVE/love.physics/Shape/CircleShape

CircleShape:setRadius Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets the radius of the circle.

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love.filesystem.getIdentity
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.getIdentity Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the write directory name for

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ParticleSystem:getX
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getX Removed in LÖVE 0.9.0 Use

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love.graphics.isActive
  • References/Game Development/LÖVE/love.graphics

love.graphics.isActive Available since LÖVE 0.10.0 This function is not supported in earlier versions. Gets whether the graphics module is able

2025-01-10 15:47:30
GearJoint:setRatio
  • References/Game Development/LÖVE/love.physics/Joint/GearJoint

GearJoint:setRatio Set the ratio of a gear joint. Function

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love.math.linearToGamma
  • References/Game Development/LÖVE/love.math

love.math.linearToGamma Available since LÖVE 0.9.1 This function is not supported in earlier versions. Converts a color from linear-space (RGB)

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love.filesystem.read
  • References/Game Development/LÖVE/love.filesystem

love.filesystem.read Read the contents of a file Function Synopsis

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Decoder:getSampleRate
  • References/Game Development/LÖVE/love.sound/Decoder

Decoder:getSampleRate Returns the sample rate of the Decoder. Function Synopsis

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PrismaticJoint:setLowerLimit
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:setLowerLimit Sets the lower limit. Function Synopsis

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love.run
  • References/Game Development/LÖVE/love

love.run The main function, containing the main loop. A sensible default is used when left out. Function Synopsis

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