Text:setFont
  • References/Game Development/LÖVE/love.graphics/Text

Text:setFont Available since LÖVE 0.10.0 This function is not supported in earlier versions. Replaces the

2025-01-10 15:47:30
Decoder:getSampleRate
  • References/Game Development/LÖVE/love.sound/Decoder

Decoder:getSampleRate Returns the sample rate of the Decoder. Function Synopsis

2025-01-10 15:47:30
Source:getChannels
  • References/Game Development/LÖVE/love.audio/Source

Source:getChannels Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the number of channels in the Source

2025-01-10 15:47:30
love.math.compress
  • References/Game Development/LÖVE/love.math

love.math.compress Available since LÖVE 0.10.0 This function is not supported in earlier versions. Compresses a string or data using a specific

2025-01-10 15:47:30
ParticleSystem:isEmpty
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isEmpty Removed in LÖVE 0.9.0 Use

2025-01-10 15:47:30
love.graphics.getColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.getColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the active color components used

2025-01-10 15:47:30
Thread:getKeys
  • References/Game Development/LÖVE/love.thread/Thread

Thread:getKeys Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 This method is not supported in earlier or later versions. Returns a table

2025-01-10 15:47:30
love.mouse.getPosition
  • References/Game Development/LÖVE/love.mouse

love.mouse.getPosition Returns the current position of the mouse. Function Synopsis

2025-01-10 15:47:30
ParticleSystem:getTexture
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getTexture Available since LÖVE 0.9.1 It has been renamed from

2025-01-10 15:47:30
PrismaticJoint:setLowerLimit
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:setLowerLimit Sets the lower limit. Function Synopsis

2025-01-10 15:47:30