love.graphics.newFramebuffer Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 It has been renamed to
Joystick:getButtonCount Available since LÖVE 0.9.0 It has been moved from
SpriteBatch:add Adds a sprite to the batch. Sprites are drawn in the order they are added. Function Available since LÖVE 0.8.0
love.run The main function, containing the main loop. A sensible default is used when left out. Function Synopsis
Body:setMass Sets a new body mass. Function Available since LÖVE 0.8.0 This variant is not supported in earlier versions
love.joystick.getJoystickCount Available since LÖVE 0.9.0 It has been renamed from
Video:play Available since LÖVE 0.10.0 This function is not supported in earlier versions. Starts playing the Video. In order for the video
love.graphics.newScreenshot Creates a screenshot and returns the image data. This function can be slow if it is called repeatedly, such as from
FrictionJoint:getMaxForce Available since LÖVE 0.8.0 This function is not supported in earlier versions. Gets the maximum friction force in
ParticleSystem:getAreaSpread Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the area-based spawn parameters
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