Fixture:setUserData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setUserData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Associates a Lua value with the fixture.

2025-01-10 15:47:30
love.physics.newWeldJoint
  • References/Game Development/LÖVE/love.physics

love.physics.newWeldJoint Available since LÖVE 0.8.0 This function is not supported in earlier versions. Creates a constraint joint between

2025-01-10 15:47:30
ParticleSystem:isActive
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:isActive Checks whether the particle system is actively emitting particles. Function Synopsis

2025-01-10 15:47:30
Shape:getBoundingBox
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getBoundingBox Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Gets the bounding box of the shape. This

2025-01-10 15:47:30
Shape:getCategoryBits
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getCategoryBits Removed in LÖVE 0.8.0 Use

2025-01-10 15:47:30
love.image.newEncodedImageData
  • References/Game Development/LÖVE/love.image

love.image.newEncodedImageData Removed in LÖVE 0.8.0 This function is not supported in that and later versions. Encodes ImageData.

2025-01-10 15:47:30
love.graphics.setColorMask
  • References/Game Development/LÖVE/love.graphics

love.graphics.setColorMask Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the color mask. Enables or disables

2025-01-10 15:47:30
Contact:getFixtures
  • References/Game Development/LÖVE/love.physics/Contact

Contact:getFixtures Available since LÖVE 0.9.2 This function is not supported in earlier versions. Gets the two

2025-01-10 15:47:30
SpriteBatch:flush
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:flush Available since LÖVE 0.9.2 This function is not supported in earlier versions. Immediately sends all new and modified sprite

2025-01-10 15:47:30
enet.host:connect
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:connect Connects a host to a remote

2025-01-10 15:47:30