ParticleSystem:setInsertMode
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setInsertMode Available since LÖVE 0.9.0 This function is not supported in earlier versions. Sets the mode to use when the ParticleSystem

2025-01-10 15:47:30
(File):isEOF
  • References/Game Development/LÖVE/love.filesystem/File

(File):isEOF Available since LÖVE 0.10.0 It has been renamed from

2025-01-10 15:47:30
Fixture:setUserData
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:setUserData Available since LÖVE 0.8.0 This method is not supported in earlier versions. Associates a Lua value with the fixture.

2025-01-10 15:47:30
love.timer.getAverageDelta
  • References/Game Development/LÖVE/love.timer

love.timer.getAverageDelta Available since LÖVE 0.9.0 This function is not supported in earlier versions. Returns the average delta time (seconds

2025-01-10 15:47:30
Canvas:getPixel
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getPixel Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0 Use

2025-01-10 15:47:30
love.graphics.newStencil
  • References/Game Development/LÖVE/love.graphics

love.graphics.newStencil Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 Lua functions can be used directly with

2025-01-10 15:47:30
(File):open
  • References/Game Development/LÖVE/love.filesystem/File

(File):open Open the file for write, read or append. Function Synopsis

2025-01-10 15:47:30
Source:isPlaying
  • References/Game Development/LÖVE/love.audio/Source

Source:isPlaying Available since LÖVE 0.9.0 This function is not supported in earlier versions. Returns whether the Source is playing.

2025-01-10 15:47:30
love.graphics.setPoint
  • References/Game Development/LÖVE/love.graphics

love.graphics.setPoint Removed in LÖVE 0.9.0 Use

2025-01-10 15:47:30
love.mouse.isGrabbed
  • References/Game Development/LÖVE/love.mouse

love.mouse.isGrabbed Checks if the mouse is grabbed. Function Synopsis

2025-01-10 15:47:30